S'Erith Test

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Warrior Monk of Osiris

Name S’Erith
Rank 7th Level
Race Eandroth

S’Erith is a prime example of an Eandroth Adult, which is to say he has muscles on his muscles. He usually wears his white dress robes with the flail and crook symbol of his god, Osiris, on his left breast.

The main distinguishing features of S’Erith are the purple stripes that runs diagonally from his either side of his nose past the outside corner of either eye and up to his scalp. It set him apart even as an adolescent making him a very attractive mate.

His skin is a pebbled red-brown over all, although much of it is always covered by his attire.



While he knows how to use weapons, he finds that he is best served by using his hands when diplomacy fails.

Picture from Syreene. Full size picture can be found here.

VITAL STATISTICS ATTRIBUTES SAVING THROWS
COMBAT BONUSES
HT 5’2" IQ 16 (+2%) Save vs Magic +6 Strike +7
WT 167lbs ME 13 Save vs Psionics Parry +10
PPE 153 MA 13 Save vs Illusion +7 Dodge +10
HP 42 PS 30 Save vs poison +6 Roll +6
SDC 144 PP 24 Save vs horror +3 Pull +3
ISP 26 PE 26 Save vs coma/death +22% Initiative
Exp. 48,426 PB 10 Save vs Disease +7 Damage +15
Sex Male SPD 27 Save vs Possession +4 Disarm
Birthday 8/4/46 (63) Critical 18,19,20
HTH: Martial Attacks 6
Alignment Principled
AR 12
Horror
Factor
14
Luck Points 10/12
Gold (Modified: 7/15/12)
101 Western Western Empire * 0 Island of Bizantium * 0 Eastern Territory
0 Timiro Kingdom * 0 Wolfen Empire
Kick Attacks: Damage Notes
Karate 2D6
Jump Kick 6D6 Auto-critical. Uses all attacks for a melee. Must be used as first attack in a melee.
Flying Jump Kick 4D6 Auto-critical. Uses all attacks for a melee. Must be used as first attack in a melee. Attack lands during the second attack of the melee.
Triping Leg Hook none Knockdown. Can’t be parried.
Backward Sweep none Knockdown to target in the Rear. Can’t be parried.
Snap Kick 1D6 Good for confined spaces.
Crescent Kick 2D4+2
Weapon Proficiencies Level Acquired Strike Parry Thrown
Targeting 1 +4
Staff 1 +3 +2
Paired: Short Staves 7
Weapon Damage Range
Iron Staff 2D6+2
Dagger 1D6 40’
Double Blade Knife 2D4 40’
Staff of Cobras 2D6 + 2D6 per cobra
PS 32-35 5d6 + (17to20)
PS 36-40 6d6 + (21to25)
PS 41-42 1d6*10 + (26to27)
Armor AR SDC
Studded Leather 13 38
OCC Skills Base % OCC B+ Start Current Total % Secondary Skills Base % CL-A C-R Total %
Horsemanship:Exotic 30/20+5 30 1 7 92/82% WP Targeting 1 7
Wilderness Survival 30+5 45 1 7 98% WP Staff 1 7
Land Navigation 30+4 40 1 7 92% Culture/Customs Baalgor Waste 30+5 1 7 62%
Dowsing 20+5 15 1 7 67% Lore:Undead 25+5 1 7 57%
Track & Trap Animals 20/30+5 15 1 7 67/77% Legal Knowledge 25+5 2 7 52%
Language:Eandroth 98 1 7 98% Lore: Geomancy 25+5 2 7 52%
Language: Western 40+5 20 1 7 92% Math:Advanced 45+5 5 7 57%
Language: Elven 40+5 20 1 7 92% Lore:Millenium Tree 25+5 5 7 37%
Literacy: Elven 30+5 15 1 7 77%
Math Basic 45+5 20 1 7 97%
Climbing 40/30+5 10 1 7 82/72%
Lore:Demon & Monsters 25+5 15 1 7 72%
Lore: Religion 30+5 20 1 7 82%
Swimming 40+5 10 1 7 82%
Play Dwarven Pipes(pro) 25+5 35 1 7 92%
Begging 20+3 1 7 40%
Deep Meditation 20+6 1 7 58%
Body Building 1 7
Running 1 7
Wrestling 1 7
HTH:Martial 1 7
OCC Related Skills Base % OCC B+ CL-A C-R Total %
Play Dwarven Pipes (above) 1 7
Teamster 35+5 10 1 7 77%
Sewing 25+5 15 1 7 72%
Seamanship 22+4 10 1 7 58%
Rope Works 30+5 10 1 7 72%
Leather Working 25+5 15 1 7 72%
Boxing 4 7
Gymnastics 4 7
Balance 30+5 4 7 47%
Parallel Bars/Rings 30+3 4 7 41%
Back Flip/Somersault 40+5 4 7 57%
Boat Building 25+5 7 7 27%
ID Sea Life 27+4 7 7 29%

Special Skills
NAV: Eternal Clarity<>Inner Fire<>Spirit Strike

1. Inner Fire:
Cost: 15 PPE
Duration: 5 minutes/level
Restriction: Wearing no armor
Natural Armor Rating of 14.
Parry while unarmed.
+70 SDC (35 +5 per level), any damage done to the Monk comes from this bonus SDC first
+2D6 to P.S. and his Strength becomes Supernatural.
Only effective with a single weapon.

2. Eternal Clarity:
Cost: 10 PPE
Duration 5 minutes/level
Restrictions: Can’t use with Inner Fire
See invisible beings
See things with high stores of P.P.E.
+7 to save vs magic, psionics, and poisons on top of any P.E. and M.E. bonuses
Base psychic save becomes a 12
Monk takes half damage from all sources of magic and psionics, including magic weapons.

3. Spirit Strike (special):
Cost: 2d6 PPE
Restrictions: Punch, Kick, Staff, Spear attack. Only against Dragons, Elementals, Demons, Supernatual Beings, and Beings of Magic.
Triple normal damage.

INVENTORY
TRAVEL INVENTORY
WORN
Ceremonial white robe, Sandals
JEWELRY
Brooch of Osiris (flail & crook crossed in x), left breast
Isis ring of CrIsis, right hand ring finger
BELT
Water Skin(Right Side), Wooden Cross(On Leather Thong on Left Side)
SMALL SACK(next to water skin)
5 vials of Holy Water, Brooch of Osiris (flail & crook crossed in x)
MAPS
Glaive map pack from Horoth Wavestrider.
ON MATILDA
4 Heavy monster hides
MOUNTS
Ood
Saddle items in state room while on Matilda
LARGE SADDLE BAG
Six Wooden Spikes, Small Mallet, 30’ Rope, Set of traveling clothes (summer), Grey traveling robe w/hood, Books 1, 2 & 3 of CrIsis, Heavy Monster Hide, Backpack
TIED TO SADDLE
Bedroll
SMALL SACK 1(Left saddle bag)
(empty)
SMALL SACK 2(Pommel)
(empty)
SMALL SACK 3(right saddle bag)
Hand Axe
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S'Erith Test

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