Knighten Foraine


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Knighten forainewith cg01 Name: Knighten Foraine
Power Level: Chest Deep
Campaign: The Blake Chronicles
Player: MachineGunHarry
Current FP Refresh Last Updated
11 1 Oct. 31, 2012
High Concept: Trouble:
Budding Parcaemancer Reporter for Ripley’s Register Insatiable Curiosity Killed the Cat—(Positive: Abilities are enhanced while on the trail for clues. Negative: Will not back down from a mystery.)
     Other Aspects:
“CG? No, She is NOT My Girlfriend…It’s Complicated”—(Positive: Has mysterious help when ever aiding CG.
Negative: Women will jealously not trust Knighten when they see CG. Will go into danger to help CG.)
Ivy-League Educated Athletic Champ…Just Like Dad Asked—(Positive: Bonus to Athletics/Scholarship.
Negative: Feels that he never can live up to his father’s expectations.)
“Hark, M’Lady! Knighten is Here..”—(Positive: Bonus whenever he is jumps into fray to help.
Negative: Chivalrous.)
Granddad’s Authentic Swiss Army Knife: “Always Be True, and the Knife Will Help You”—(Positive: Pocketknife will always be there to get Knighten out of a pinch.
Negative: Trustworthy & Honorable/Boy Scout ethics code/Valuable item, won’t leave it behind)
“Looking” Like a School Boy—(Positive: Good, Honest looks/underestimated at times/Attention to detail while searching for something.
Negative: Too attentive while searching, sometimes misses the obvious, may be put into a dangerous situation while searching. Carded frequently.)
               Stunts & Powers
Cost Ability
-3 Evocation: (Discipline, Conviction) Etheromancy (Spirit), Aeromancy (Air), and Terramancy (Earth); Majoring in Etheromancy
-1 Refinement: Parcaemancy (Two additional Focused Items Slots)
0 Wizard’s Constitution: Total Recovery. You’re able to recover from physical
harm that would leave a normal person permanently damaged. You can recover
totally from any consequence—excluding extreme physical ones—with no other excuse
besides time; simply waiting long enough will eventually heal you completely.
Long Life. As a side-effect of your improved ability to recover from injury, your lifespan is significantly extended.
-1 Move with the Wind: (Disciple) Knighten uses the natural currents of air to enhance his movements and “feel” the movements of his opponents. Knighten uses Discipline when rolling the trappings for Close-Combat Defense
-1 Eye on the Enemy: (Empathy) Once per encounter, Knighten is able to size up his opponent and hit him RIGHT WHERE IT COUNTS! Knighten can get a sense of someone quickly when trying to “read” them. His first attempt to read someone BEFORE combat takes less than a minute of interaction, instead of the usual ten. Any subsequent efforts with the same person do not enjoy this benefit. He then gets a supplemental attack action at no penalty.
-1 Meditation: (Conviction) Through breathing techniques Knighten is able to sustain great mental damage. Knighten has an extra minor Mental Consequence.
Skills: Total Skill Points—-30
Superb +5 Conviction
Great +4 Discipline, Empathy
Good +3 Athletics, Lore, Presence
Fair +2 Alertness, Contacts, Rapport
Average +1 Driving, Endurance, Resources, Investigation
Skill: Adjective Rank Skill: Adjective Rank
Alertness: Average 1 Intimidation: Mediocre 0
Athletics: Good 3 Investigation: Average 1
Burglary: Mediocre 0 Lore: Good 3
Contacts: Fair 2 Might: Mediocre 0
Conviction: Superb 5 Performance: Mediocre 0
Craftsmanship: Mediocre 0 Presence: Good 3
Deceit: Mediocre 0 Rapport: Fair 2
Discipline: Great 4 Resources: Average 1
Driving: Average 1 Scholarship: Mediocre 0
Empathy: Great 4 Stealth: Mediocre 0
Endurance: Average 1 Survival Mediocre 0
Fists: Mediocre 0 Weapons: Mediocre 0
Guns: Mediocre 0
Elements & Specializations:
Parseelie Magic: Light (Parcaemancy—-Spirit-like Magic)
Focus Items:
Gentleman’s Cane: (+3 to DP, +1 DC)(Etheromancy)
Riding Gloves: (+1 OP, +1 OC)(Etheromancy)
Spirited Punch: “MEJIATAZO!” Kinetic blast directed through a killer uppercut. Knighten’s Right Riding Glove is needed for this spell. Power +4, Control: 5, Weapon:4
Razzle-Dazzle: “LUZEM BORRACHEM!” Blinding Spell. Uses Riding Gloves. Power: 4, Control:5, Exchanges: up to 2. Places Aspect of “BlINDED”
Spirit Shield: “PROTEGEO DUREM” Shield of Rebounding Force. Uses Walking Cane. Power:5, Control: 5, Armor: 5 Lasts: 1 Exchanges
Spirit Armor: “PROTEGEO CORPARA” Armor of Spirit Force. Uses Walking Cane. Power: 5, Control: 5, Armor: 2 Lasts: 2 Exchanges
Enchanted Items:
Open Slots:
Other Spellcasting Notes:
1 2 3 4 5 6
Physical O O O
Mental O O O O
Social O O O
Type P/M/S Stress Used? Aspect
Mild Any -2 No
Mild Mental -2 No
Moderate Any -4 No
Severe Any -6 No
Extreme Any -8 No Replace a Permanent
Grandfather’s Swiss Army Knife Weapon:1
Wallet with Identification
Press Pass
Notepad and Pencil
Gentleman’s Walking Cane Weapon:1
Silas’s Key
Running Bunny

Born to a well-to-do family, Knighten is the only child of Thomas and Bridgette Foraine. His father earned his wealth in the car industry. Knighten graduated valedictorian of his high school and went on to college back East. He studied Journalism at a well known Ivy-league University, the same college his father attended. While in college, Knighten was head of the boxing club. He also excelled in track and field. Knighten also captained the regatta club. He tried to live up to all of his father’s expectations, but felt like he always fell short.

After his graduation ceremony from the University, Knighten got in a fight with his father. He stormed off as it began to rain. While walking around to cool his head, to his surprise he saw a flickering light emitting from underneath a newspaper littering the ground. He lifted it up to find a Faerie that appeared to be dying. From in his soul, he could hear her calling out to him for help. Has he touched her to pick her up, her name suddenly came to his mind. “You are Celena Glistine Mahagan?” The fading faerie gave a small grin, then went limp. Knighten tucked her under his over coat to shelter her from the elements of the storm picking up; and also to keep her hidden from prying eyes. This was incredible. He always had an inclination that beings like this existed, but his science mind always sort of doubted it. He took her back to his flat and nourished her back to life. He began to call her “CG”. Her appearance led him to begin questioning the truth of the secrets to the supernatural world. “CG” is eternally in his debt. Through empathic feelings she has confirmed a lot of his questions. But she has been unable to tell him the full reason why she was left to die in the gutter where she was found, which is one of Knighten’s greatest questions.

These questions led Knighten to discover, quite by happen stance, an ancient looking book on the art of Parcaemancy. Being bolstered with faith and conviction from the advent of CG, Knighten tried creating some of the magic written of in the book. Incredibly he found that he had a knack for the lost art. He does not know much at the moment, but is motivated to learn more. CG also teaches him in a way and gives him encouragement. She definitely knows more about him than she reveals…but what is it?

Knighten currently works for the less reputable newspaper, The Ripley’s Register to the chagrin of his father (who would rather see him working for the Tribune). CG does not say much. She seems very shy at times. For the longest time, Knighten believed that she could not speak at all. Despite her lack of communication, Knighten has found that he can still feel her emotions. It is as if he is able to communicate with her via an uncanny empathic connection. Knighten has found that CG sometimes gets overwhelmed in emotional situations. Even though Knighten can usually calm her down, she still reverts to becoming mute for a period of time and can only communicate via body language and pantomiming. Knighten feels that CG is keeping something very important secret from him. Her mysterious past is too tantalizing to not investigate. He has not gained much knowledge yet. But he feels that in finding her true past it is part of his destiny. Only time will reveal if his hunch is right.

Knighten Foraine

The Blake Chronicles MachineGunHarry